Final Fantasy X-2
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By: Des Manttari
Editor-in-Chief
Phoenix Genesis / MBS LP
www.phoenixgenesis.com
March 11, 2004.
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I. Project Overview
My goal for Phoenix Genesis was to create a DVD Interface
for the popular Squaresoft PlayStation 2 video game entitled,
"Final Fantasy X-2." The project includes information on the story and characters
as well as a slide show, a brief history of the "Final Fantasy" video games, a
slideshow of artwork and concept designs, links to various websites, and several
video clips from the game.
II. Project Assets
The project includes a variety of multimedia from the game
including video clips, images, sound effects, music, character design, and artwork.
As far as the movies were concerned, I tried to pick video clips that would not spoil
the story, but give the viewer a taste of some of the highlights and background.
Crucial to any "Final Fantasy" game is the multitude of random battles and boss
fights a player encounters. I included a clip from the newly designed battle sequence.
I also included a movie from the "Final Fantasy x" game which precedes "Final Fantasy X-2."
I think the movies work in the DVD interface. The slideshow is nicely varied as well
and the music fits with the visuals shown throughout the interface.
III. Navigation and Interactivity
The navigation of the project is made with the viewer's
attention span and ease in mind. I tried to include back, next, and quit buttons
as much as possible. The project is set to autorun once the viewer has inserted
the disc into his or her computer. I find this a nice feature. It then opens with
a nice intro of the titles and two characters coming onto the screen all keyed to
music from the game. However, in hindsight, I should have included a "skip" button
for those who have already seen the intro. I did include a back button for those
who would like to view it again.
I have included credits to the project after the opening
intro, but I should also place credits for the individual music pieces as well as
the Amano artwork as well as credit for Squaresoft (now "Square-Enix) somewhere
in the project. Once at the credit page, I offer back, next, and a "story" button.
The story section offers rollover images of several of the main characters as well
as a quick story synopsis and character bios in a scrolling text box so the viewer
can read the bios at his or her leisure. It would have been a nice feature to
rollover the character images and go directly to that character's biography.
The next button takes the viewer to an interactive menu
of the highlights of the DVD interface. The buttons include extras, movies, music,
games, and a back and quit button as well as a rollover link to our video game media
website phoenixgenesis.com. Although effective, the menu page is a bit plain. Also,
with the exception of the quit and back button, the other buttons only offer simple
key phrases to the actual content. Perhaps I should have offered more explanation.
This was a massive project undertaking and, as a result,
some of the sections could have been a bit more fleshed out. The music page offers
only two links to game music sites. I could have added a description of the music
and links to listen to more songs from the game. The game page has an intro to the
Academy Gaming Club followed by a link to a visual and text description of the
"Final Fantasy" games. I think the link is not well defined and may be lost to the
unsophisticated viewer. The history is done with pages that can be advanced to the
next page. However, it would have been nice to add navigation to each individual
page as well as the courtesy of a quit button on each page. As it stands, the
viewer is forced to endure the entire experience straight through. This is
something I would have corrected given the time as well as the chocobo sound
effect in advancing the page that many viewers quickly tired of.
The extras page offers a nice random slideshow of game
art and concept assets. The slideshow is set to a three-second timeout of each
image if left alone or it can be advanced to the next image by clicking the mouse.
I tried to offer a nice variety of artwork set to music from the game. There is
a quit and back button that is a nice feature. Although I enjoy the slideshow,
the randomness of the images does repeat images which ignoring others, thus
the viewer who wishes to self-navigate may get frustrated at seeing the same
images and cheated by not being allowed to see all 64 of the images.
Lastly, the movie page is the meat of the DVD interface.
I tried to be creative with the main menu page in this section, offering an old
fashioned television with remote control buttons for all the movies. There are
some nice extras for the curious viewer, so there is a bit of extra interactivity
besides the typical menu navigation. The sound effects of clicking on the numbers
works well as well as the static sound for the TV which gives it a nice touch.
The zero button takes the viewer back to the main DVD menu. The other 9 buttons
go directly to each movie. Once viewing a movie clip, the viewer can watch all
the movies without returning to the TV menu each time. There are also back and
next buttons. So, the viewer can watch each clip from first to last movie.
I think this works well and the movie clips I selected are interesting without
spoiling the game. Now that the game is released, this DVD project provides
the hardcore "Final Fantasy" fan with a nice collector's item.
IV. Conclusion
Overall, I am pleased with the work I did on this project,
both in the actual CD-ROM and in the packaging of the project. This is the first
DVD Interface project undertaken by Phoenix Genesis as a professional interactive look
into gaming and I hope to complete more such projects in the future.