People of Interest
Hironobu Sakaguchi
Portfolio (Highlights Include)
1987:: Final Fantasy
1988:: Final Fantasy II
1990:: Final Fantasy III
1991:: Final Fantasy IV
1992:: Final Fantasy V
1994:: Final Fantasy VI
1995:: Chrono Trigger
1997:: Final Fantasy VII
1997:: Final Fantasy Tactics
1998:: Final Fantasy VIII
2000:: Final Fantasy IX
2001:: Final Fantasy X
Yasumi Matsuno
Portfolio (Highlights Include)
1997:: Final Fantasy Tactics
2000:: Vagrant Story
Nobuo Uematsu
Portfolio (Highlights Include)
1987:: Final Fantasy
1988:: Final Fantasy II
1990:: Final Fantasy III
1991:: Final Fantasy IV
1992:: Final Fantasy V
1994:: Final Fantasy VI
1995:: Chrono Trigger
1997:: Final Fantasy VII
1998:: Final Fantasy VIII
2000:: Final Fantasy IX
2001:: Final Fantasy X
Yasunori Mitsuda
Portfolio
1995:: Chrono Trigger
1996:: Radical Dreamers
1998:: Xenogears
1999:: Chrono Cross
Yoshitaka Amano
Portfolio (Highlights Include)
1987:: Final Fantasy
1988:: Final Fantasy II
1990:: Final Fantasy III
1991:: Final Fantasy IV
1992:: Final Fantasy V
1994:: Final Fantasy VI
1997:: Final Fantasy VII
1998:: Final Fantasy VIII
2000:: Final Fantasy IX
2001:: Final Fantasy X
2002:: Final Fantasy XI
Tetsuya Nomura
Portfolio
1997:: Final Fantasy VII
1997:: Parasite Eve
1998:: Brave Fencer Musashi
1998:: Final Fantasy VIII
1999:: Threads of Fate (Dewprism)
1999:: Parasite Eve II
2000:: The Bouncer
2001:: Final Fantasy X
Upcoming Projects
Game Boy Advance
Final Fantasy (Tentative)
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
PlayStation
Chrono Trigger (PSX remake, U.S. release)
Final Fantasy IV (PSX remake, U.S. release)
(Both games will be packaged together as "Final Fantasy Chronicles")
PlayStation2
Final Fantasy VII (Remake)
Final Fantasy VIII (Remake)
Final Fantasy IX (Remake)
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
(and approximately nine other undisclosed titles)
Personal Computer (PC)
Final Fantasy XI
WonderSwan Color
Blue Wing Blitz
Final Fantasy II
Final Fantasy III
WildCard
Working Chocobo
Editor's Note: Game titles subject to change.
Development Teams & Subsidiaries
Digicube [http://www.digicube.co.jp]
Japanese publisher of almost every Square produced product ever made.
Dream Factory [http://www.dreamfactory.co.jp]
The team responsible for making many of Square’s newly established fighting games and action brawlers, such as the original Tobal No. 1, its import-only sequel Tobal 2, Ehrgeiz, and recently, The Bouncer.
Electronic Arts Square L.L.C.
The Japanese branch of the joint venture between Electronic Arts and Square. Responsible for publishing Electronic Arts titles in Japan, since May 1st, 1998.
Escape [http://www.escape.co.jp]
The team responsible for a majority of Square’s driving or racing games, such as Racing Lagoon and Driving Emotion Type-S, Escape is one of Square’s less appreciated development subsidiaries.
Kusana
A Square business subsidiary. I’m not quite sure how they fit into the equation of Square’s business model, but I’m sure whatever they do is very important to the development process.
Positron
Another Square business subsidiary. I’m not quite sure how they fit into Square’s business model either, but I’m sure whatever they do is essential to the game development process.
Solid
A Square programming subsidiary. I’m pretty sure they handle development and programming issues. Obviously, this makes them an essential part of Square’s overall business structure...
Square Co. Ltd. [http://www.square.co.jp]
Considered to be the global headquarters of Square, Square Co. Ltd. in Kyoto, Japan is also the place where a vast majority of Square’s game software is developed and then published.
Square Electronic Arts L.L.C.
The American branch of the joint venture between Electronic Arts and Square. They’ve been responsible for publishing every Squaresoft title in North America since May 1st, 1998.
Square Europe, Ltd. [http://www.square-europe.com]
The European branch of Squaresoft. They recently struck a deal with publisher Infogrames and SVG Distribution to distribute their games, translated into languages other than English, such as, Italian, French, German and Spanish, throughout greater Europe.
Square Next
The subsidiary of Squaresoft that handles the development of geometry and texturing tools for programming games and researches hardware necessary for developing games on advanced graphical platforms, I think.
Square Pictures, Inc.
The film making firm recently founded in order to produce the multi-million dollar Final Fantasy: The Spirits Within, and another soon to be announced film, to be produced in the near future.
Squaresoft [http://www.squaresoft.com]
Not only the U.S. branch of Square Co. Ltd., Squaresoft has actually made and helped produce games for its Japanese parent company for years. Its first American development effort came in the form of Secret of Evermore, which did poorly despite its unique style and approach. It is also responsible for hiring any American talent needed to produce CG sequences, polygon models, etc. that cannot be handled by internal teams at Square Co. Ltd. Also largely responsible for the fast and fairly accurate English translations that we receive.
Square Sounds
Obviously the team that develops the sound effects, orchestrated music and compositions for Square’s various game projects. Composers Nobuo Uematsu, Yasunori Mitsuda and Hitoshi Sakimoto all spend a majority of their sound and music development time in this subsidiary.
Square U.S.A. [http://www.squareusa.com]
Based out of Honolulu, Hawaii, Square U.S.A. is responsible for recently working on much of Square's Final Fantasy IX and Square Picture’s upcoming CG movie, Final Fantasy: The Spirits Within.
Square Visual Works
The company subsidiary responsible for producing many of Square’s high-quality full-motion video sequences, they recently worked on Parasite Eve II and Final Fantasy IX, among others.
Squartz
As the quality assurance subsidiary of Square Co. Ltd., they’re responsible for making sure Square’s productions are as refined and debugged as they can be. A very necessary section.
Independent Contributors
Lightweight [http://www.lightweight.co.jp]
The development team responsible for Square’s innovative Bushido Blade series. Unfortunately, they’ve since left Square Co. Ltd. to publish their next project, an original title for the PlayStation2 called "Kengo: Master of Bushido", on the Crave Entertainment label in North America.
Namco Hometek [http://www.namco.co.jp]
As the co-developer of the Arcade / PlayStation fighting title, Ehrgeiz, Namco severed their ties with Square after Ehrgeiz failed to impress both Arcade gamers and PlayStation owners alike.
Bird Studios [http://www.birdstudios.co.jp]
After handling the character designs for the Super Famicom hit, Chrono Trigger, Akira Toriyama and Bird Studios also developed original characters for both Tobal No. 1 and its spectacular sequel, Tobal 2. After a somewhat short alliance with Square, Akira Toriyama returned to Enix to design Dragon Quest VII’s characters, while Bird Studios contributed animated cutscenes to the PlayStation remix of Chrono Trigger.